Template:PatchDiff/February 18, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/brutal EddieGuitar blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/heavy/brutal_EddieGuitar_blue"
N/A4 "$bumpmap" "models/player/items/heavy/brutal_EddieGuitar_normal"
N/A5 //"$envmap" "env_cubemap"
N/A6 //"$normalmapalphaenvmapmask" 1
N/A7 //"$basemapalphaphongmask" 1
N/A8 
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongboost" "2"
N/A12 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A13 "$phongfresnelranges" "[.3 1 8]"
N/A14 "$halflambert" "0"
N/A15 
N/A16 // Rim lighting parameters
N/A17 //"$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 //"$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A19 //"$rimlightboost" ".5" // Boost for ambient cube component of rim lighting
N/A20}