# Template:PatchDiff/February 2, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/jag shadow blue.vmt

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/sniper/jag_shadow"

N/A4

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9

N/A10 "$yellow" "0"

N/A11 "$one" "1"

N/A12

N/A13 "$phong" "1"

N/A14 "$phongexponent" "20"

N/A15 "$phongboost" ".05"

N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A17 "$phongfresnelranges" "[.3 1 8]"

N/A18 "$halflambert" "0"

N/A19

N/A20 "$blendtintbybasealpha" "1"

N/A21 "$blendtintcoloroverbase" "0"

N/A22

N/A23 "$colortint_base" "{80 137 159}"

N/A24 "$colortint_tmp" "[0 0 0]"

N/A25

N/A26 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A27 "$rimlightexponent" "4" // Exponent for phong component of rim lighting

N/A28 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting

N/A29

N/A30 // Cloaking

N/A31 "$cloakPassEnabled" "1"

N/A32

N/A33 "360?$color2" "[ 0.7 0.7 0.7 ]"

N/A34

N/A35 "Proxies"

N/A36 {

N/A37 "weapon_invis"

N/A38 {

N/A39 }

N/A40 "AnimatedTexture"

N/A41 {

N/A42 "animatedtexturevar" "$detail"

N/A43 "animatedtextureframenumvar" "$detailframe"

N/A44 "animatedtextureframerate" 30

N/A45 }

N/A46 "BurnLevel"

N/A47 {

N/A48 "resultVar" "$detailblendfactor"

N/A49 }

N/A50 "YellowLevel"

N/A51 {

N/A52 "resultVar" "$yellow"

N/A53 }

N/A54 "Equals"

N/A55 {

N/A56 "srcVar1" "$yellow"

N/A57 "resultVar" "$color2"

N/A58 }

N/A59 "ItemTintColor"

N/A60 {

N/A61 "resultVar" "$colortint_tmp"

N/A62 }

N/A63 "SelectFirstIfNonZero"

N/A64 {

N/A65 "srcVar1" "$colortint_tmp"

N/A66 "srcVar2" "$colortint_base"

N/A67 "resultVar" "$color2"

N/A68 }

N/A69

N/A70 }

N/A71}