# Template:PatchDiff/February 2, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/morion.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/soldier/morion"

N/A4

N/A5 "$bumpmap" "models/player/items/soldier/morion_normal"

N/A6

N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"

N/A8 "$detailscale" "5"

N/A9 "$detailblendfactor" .01

N/A10 "$detailblendmode" 6

N/A11

N/A12 "$yellow" "0"

N/A13 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"

N/A14

N/A15 "$phong" "1"

N/A16 "$phongexponent" "25"

N/A17 "$phongboost" "5"

N/A18 "$phongfresnelranges" "[.25 .5 1]"

N/A19 "$basemapalphaphongmask" "1"

N/A20 "$rimlight" "1"

N/A21 "$rimlightexponent" "4"

N/A22 "$rimlightboost" "2"

N/A23

N/A24 "$cloakPassEnabled" "1"

N/A25

N/A26 "Proxies"

N/A27 {

N/A28 "weapon_invis"

N/A29 {

N/A30 }

N/A31

N/A32 "AnimatedTexture"

N/A33 {

N/A34 "animatedtexturevar" "$detail"

N/A35 "animatedtextureframenumvar" "$detailframe"

N/A36 "animatedtextureframerate" 30

N/A37 }

N/A38

N/A39 "BurnLevel"

N/A40 {

N/A41 "resultVar" "$detailblendfactor"

N/A42 }

N/A43

N/A44 "YellowLevel"

N/A45 {

N/A46 "resultVar" "$yellow"

N/A47 }

N/A48

N/A49 "Equals"

N/A50 {

N/A51 "srcVar1" "$yellow"

N/A52 "resultVar" "$color2"

N/A53 }

N/A54 }

N/A55}