Template:PatchDiff/February 22, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/sniper/sniper handL red.vmt

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1313 "$rimlight" "1"
1414 "$rimlightexponent" "5" // Exponent for phong component of rim lighting
1515 "$rimlightboost" ".3" // Boost for ambient cube component of rim lighting
N/A16 
N/A17 // Cloaking
N/A18 "$cloakPassEnabled" "1"
N/A19 "Proxies"
N/A20 {
N/A21 "invis"
N/A22 {
N/A23 }
N/A24 }
1625 
1726}