Template:PatchDiff/February 23, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/demo dreads style03.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\demo\demo_dreads_style03.vtf"
N/A4 "$bumpmap" "models\player\items\demo\demo_dreads_normal.vtf"
N/A5 "$yellow" "0"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "25"
N/A9 "$phongboost" "1"
N/A10// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$phongfresnelranges" "[.25 1 4]"
N/A13 "$bumpmapalphaphongmask" "1"
N/A14 
N/A15 "$rimlight" "1"
N/A16 "$rimlightexponent" "4"
N/A17 "$rimlightboost" "5"
N/A18 // Cloaking
N/A19 "$cloakPassEnabled" "1"
N/A20 
N/A21 "$blendtintbybasealpha" "1"
N/A22 "$blendtintcoloroverbase" "1"
N/A23 
N/A24 "$colortint_base" "{153 114 65}"
N/A25 "$colortint_tmp" "[0 0 0]"
N/A26 
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 "YellowLevel"
N/A44 {
N/A45 "resultVar" "$yellow"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$yellow"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 "ItemTintColor"
N/A53 {
N/A54 "resultVar" "$colortint_tmp"
N/A55 }
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp"
N/A59 "srcVar2" "$colortint_base"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 
N/A63 }
N/A64 
N/A65 
N/A66}
N/A67 
N/A68