Template:PatchDiff/February 24, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props nightfall/wall020b.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "Wood/wall020b"
N/A4 "$bumpmap" "Wood/wall020_height-ssbump"
N/A5 "$ssbump" "1"
N/A6 "$surfaceprop" "wood"
N/A7 "$detail" "overlays/detail006"
N/A8 "$detailscale" "1"
N/A9 "$detailblendmode" "0"
N/A10 "$detailblendfactor" "1"
N/A11}