Template:PatchDiff/January 16, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/fwk scout hotdog blue.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models/player/items/scout/fwk_scout_hotdog_blue"
N/A3 "$baseTexture" "models/player/items/scout/fwk_scout_hotdog"
44 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
55 "$detailscale" "5"
66 "$detailblendfactor" .01
88 "$yellow" "0"
99 
1010 "$phong" "1"
11N/A "$phongexponent" "0.7"
12N/A "$phongboost" "1.60"
N/A11 "$phongexponent" "10"
N/A12 "$phongboost" "0.4"
1313 "$phongfresnelranges" "[.25 .5 1]"
14N/A "$basemapalphaphongmask" "1"
1514 
16N/A// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$blendtintbybasealpha" "1"
N/A16 "$blendtintcoloroverbase" "0"
N/A17 
N/A18 "$colortint_base" "{70 107 130}"
N/A19 "$colortint_tmp" "[0 0 0]"
N/A20 //"$color2" "{70 107 130}"
N/A21 
1722 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
1823 
19N/A ">=DX90"
20N/A {
21N/A "$envmap" "env_cubemap"
22N/A "$envmaptint" "[.5 .2 .2]"
23N/A }
24N/A 
25N/A // Rim lighting parameters
26N/A "$rimlight" "1" // To enable rim lighting (requires phong)
27N/A "$rimlightexponent" "20" // Exponent for phong component of rim lighting
28N/A "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "20"
N/A26 "$rimlightboost" "1"
2927 
30N/A // Cloaking
3128 "$cloakPassEnabled" "1"
N/A29 
3230 "Proxies"
3331 {
3432 "weapon_invis"
5351 "srcVar1" "$yellow"
5452 "resultVar" "$color2"
5553 }
56N/A 
N/A54 "ItemTintColor"
N/A55 {
N/A56 "resultVar" "$colortint_tmp"
N/A57 }
N/A58 "SelectFirstIfNonZero"
N/A59 {
N/A60 "srcVar1" "$colortint_tmp"
N/A61 "srcVar2" "$colortint_base"
N/A62 "resultVar" "$color2"
N/A63 }
5764 }
58N/A}
N/A65}