Template:PatchDiff/January 16, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/fwk soldier seacaptain.vmt

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1111 "$one" "1"
1212 
1313 "$phong" "1"
14N/A "$phongexponent" "20"
15N/A "$phongboost" ".05"
N/A14 "$phongexponent" "10"
N/A15 "$phongboost" ".07"
1616 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
1717 "$phongfresnelranges" "[.3 1 8]"
18N/A "$halflambert" "0"
1918 
2019 "$blendtintbybasealpha" "1"
21N/A "$blendtintcoloroverbase" "1"
N/A20 "$blendtintcoloroverbase" "0"
2221 
23N/A "$colortint_base" "{194 45 48}"
N/A22 "$colortint_base" "{129 62 62}"
2423 "$colortint_tmp" "[0 0 0]"
N/A24 //"$color2" "{129 62 62}"
2525 
26N/A "$rimlight" "1" // To enable rim lighting (requires phong)
27N/A "$rimlightexponent" "4" // Exponent for phong component of rim lighting
28N/A "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A26 
N/A27 "$rimlight" "1"
N/A28 "$rimlightexponent" "4"
N/A29 "$rimlightboost" "1"
2930 
30N/A // Cloaking
3131 "$cloakPassEnabled" "1"
3232 
33N/A "360?$color2" "[ 0.7 0.7 0.7 ]"
34N/A 
3533 "Proxies"
3634 {
3735 "weapon_invis"
6866 }
6967 
7068 }
71N/A}
N/A69}