Template:PatchDiff/January 23, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/hvyweapon/heavy blue zombie alphatest sheen.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\hvyweapon\hvyweapon_blue_zombie"
N/A4 "$bumpmap" "models\player\hvyweapon\hvyweapon_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$alphatest" "1"
N/A11 "$nodecal" "1"
N/A12 
N/A13 "$yellow" "0"
N/A14 "$one" "1"
N/A15 
N/A16 "$phong" "1"
N/A17 "$phongexponent" "20"
N/A18 "$phongboost" "0"
N/A19 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A20 "$phongfresnelranges" "[.3 1 8]"
N/A21 "$halflambert" "0"
N/A22 
N/A23 // Rim lighting parameters
N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A25 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A26 "$rimlightboost" ".25" // Boost for ambient cube component of rim lighting
N/A27 
N/A28 "$sheenPassEnabled" "1"
N/A29 
N/A30 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A31 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A32 "$sheenmaptint" "[ 1 1 1 ]"
N/A33 "$sheenmapmaskframe" "0"
N/A34 "$sheenindex" "0"
N/A35 
N/A36 // Cloaking
N/A37 "$cloakPassEnabled" "1"
N/A38 "Proxies"
N/A39 {
N/A40 "AnimatedWeaponSheen"
N/A41 {
N/A42 "animatedtexturevar" "$sheenmapmask"
N/A43 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A44 "animatedtextureframerate" "40"
N/A45 }
N/A46 "spy_invis"
N/A47 {
N/A48 }
N/A49 "AnimatedTexture"
N/A50 {
N/A51 "animatedtexturevar" "$detail"
N/A52 "animatedtextureframenumvar" "$detailframe"
N/A53 "animatedtextureframerate" 30
N/A54 }
N/A55 "BurnLevel"
N/A56 {
N/A57 "resultVar" "$detailblendfactor"
N/A58 }
N/A59 "YellowLevel"
N/A60 {
N/A61 "resultVar" "$yellow"
N/A62 }
N/A63 "Equals"
N/A64 {
N/A65 "srcVar1" "$yellow"
N/A66 "resultVar" "$color2"
N/A67 }
N/A68 }
N/A69}