Template:PatchDiff/January 23, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/hvyweapon/hvyweapon red sheen.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\hvyweapon\hvyweapon_red"
N/A4 "$bumpmap" "models\player\hvyweapon\hvyweapon_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 
N/A11 "$yellow" "0"
N/A12 "$one" "1"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" ".3"
N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 "$halflambert" "0"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A23 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A24 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 
N/A29 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A30 
N/A31 "$sheenPassEnabled" "1"
N/A32 
N/A33 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A34 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A35 "$sheenmaptint" "[ 1 1 1 ]"
N/A36 "$sheenmapmaskframe" "0"
N/A37 "$sheenindex" "0"
N/A38 
N/A39 "Proxies"
N/A40 {
N/A41 
N/A42 "AnimatedWeaponSheen"
N/A43 {
N/A44 "animatedtexturevar" "$sheenmapmask"
N/A45 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A46 "animatedtextureframerate" "40"
N/A47 }
N/A48 "spy_invis"
N/A49 {
N/A50 }
N/A51 "AnimatedTexture"
N/A52 {
N/A53 "animatedtexturevar" "$detail"
N/A54 "animatedtextureframenumvar" "$detailframe"
N/A55 "animatedtextureframerate" 30
N/A56 }
N/A57 "BurnLevel"
N/A58 {
N/A59 "resultVar" "$detailblendfactor"
N/A60 }
N/A61 "YellowLevel"
N/A62 {
N/A63 "resultVar" "$yellow"
N/A64 }
N/A65 "Equals"
N/A66 {
N/A67 "srcVar1" "$yellow"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 
N/A71 }
N/A72}