Template:PatchDiff/July 7, 2016 Patch/tf/tf2 misc dir.vpk/materials/models/vgui/competitive badge s01 level01.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/vgui/competitive_badge_s01_level01"
N/A4// "$bumpmap" "models/vgui/versus_doors02_normal"
N/A5 
N/A6 "$basemapalphaphongmask" 1
N/A7 
N/A8 "$envmap" "cubemaps\cubemap_specular001"
N/A9// "$envmap" "cubemaps\cubemap_gold001"
N/A10 "$envmaptint" "[.3 .3 .3]"
N/A11// "$envmapcontrast" "[.1]"
N/A12 
N/A13 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 
N/A15// "$blendtintbybasealpha" "0"
N/A16// "$blendtintcoloroverbase" "1"
N/A17 
N/A18// "$colortint_base" "{205 203 204}"
N/A19// "$color2" "{205 203 204}"
N/A20// "$colortint_tmp" "[0 0 0]"
N/A21 
N/A22 
N/A23//phong properties
N/A24"$phong" "1"
N/A25"$phongboost" "4"
N/A26"$phongtint" "[2 2 2]"
N/A27"$phongexponent" "80"
N/A28"$phongfresnelranges" "[5 1 2]"
N/A29"$halflambert" "0"
N/A30 
N/A31"$selfillum" 1
N/A32//"$selfillummask" "models/vgui/versus_doors_b_illum"
N/A33"$selfillumtint" "[3 3 3]"
N/A34 "$selfIllumFresnel" "1"
N/A35 "$selfIllumFresnelMinMaxExp" "[0 1 5]" // 0.0 1.0 1.0 is the default
N/A36 
N/A37 "ItemTintColor"
N/A38 {
N/A39 "resultVar" "$colortint_tmp"
N/A40 }
N/A41 "SelectFirstIfNonZero"
N/A42 {
N/A43 "srcVar1" "$colortint_tmp"
N/A44 "srcVar2" "$colortint_base"
N/A45 "resultVar" "$color2"
N/A46 }
N/A47}