Template:PatchDiff/July 7, 2016 Patch/tf/tf2 misc dir.vpk/materials/models/vgui/competitive badge sparkle.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/vgui/competitive_badge_sparkle_warp"
N/A4// "$baseTexture" "models/player/items/engineer/hwn_engineer_hat"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "15"
N/A8 "$phongboost" "3"
N/A9 "$lightwarptexture" "models/vgui/competitive_badge_sparkle_warp"
N/A10 "$phongfresnelranges" "[1 1 1]"
N/A11 "$phongwarptexture" "models/vgui/competitive_badge_sparkle_warp"
N/A12 
N/A13 "$selfIllum" "1"
N/A14 
N/A15 "$envmap" "cubemaps/cubemap_gold001"
N/A16 "$envmaptint" "[2.5 2.5 1.15]"
N/A17 
N/A18 // Rim lighting parameters
N/A19 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A20 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A21 "$rimlightboost" "4" // Boost for ambient cube component of rim lighting
N/A22 
N/A23}
N/A24