Template:PatchDiff/June 11, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/demo chest.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/demo/demo_chest"
N/A4 
N/A5 "$bumpmap" "models/player/items/demo/demo_chest_normal"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor"0.001
N/A10 "$detailblendmode" 1
N/A11 
N/A12 "$yellow" "0"
N/A13 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "20"
N/A17 "$phongboost" "1"
N/A18 "$phongfresnelranges" "[1 .5 1]"
N/A19 
N/A20 "$rimlight" "1"
N/A21 "$rimlightexponent" "2"
N/A22 "$rimlightboost" "2"
N/A23 
N/A24 "$blendtintbybasealpha" "1"
N/A25 "$blendtintcoloroverbase" "1"
N/A26 
N/A27 "$colortint_base" "{122 88 63}"
N/A28 "$colortint_tmp" "[0 0 0]"
N/A29 "$color2" "{122 88 63}"
N/A30 
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 
N/A45 "BurnLevel"
N/A46 {
N/A47 "resultVar" "$detailblendfactor"
N/A48 }
N/A49 
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 
N/A61 
N/A62 "ItemTintColor"
N/A63 {
N/A64 "resultVar" "$colortint_tmp"
N/A65 }
N/A66 "SelectFirstIfNonZero"
N/A67 {
N/A68 "srcVar1" "$colortint_tmp"
N/A69 "srcVar2" "$colortint_base"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 }
N/A73}