# Template:PatchDiff/June 14, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/spiral red.vmt

N/A1"VertexLitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/all_class/spiral_red"

N/A4 "$bumpmap" "models/effects/flat_normal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9

N/A10 "$yellow" "0"

N/A11 "$phong" "1"

N/A12 "$phongexponent" "25"

N/A13 "$phongboost" "2"

N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A15 "$phongfresnelranges" "[1 .5 1.5]"

N/A16

N/A17 "$basemapalphaphongmask" "1"

N/A18

N/A19 "$rimlight" "1"

N/A20 "$rimlightexponent" "4"

N/A21 "$rimlightboost" "2"

N/A22

N/A23 // Cloaking

N/A24 "$cloakPassEnabled" "1"

N/A25 "Proxies"

N/A26 {

N/A27 "weapon_invis"

N/A28 {

N/A29 }

N/A30 "AnimatedTexture"

N/A31 {

N/A32 "animatedtexturevar" "$detail"

N/A33 "animatedtextureframenumvar" "$detailframe"

N/A34 "animatedtextureframerate" 30

N/A35 }

N/A36 "BurnLevel"

N/A37 {

N/A38 "resultVar" "$detailblendfactor"

N/A39 }

N/A40 "YellowLevel"

N/A41 {

N/A42 "resultVar" "$yellow"

N/A43 }

N/A44 "Equals"

N/A45 {

N/A46 "srcVar1" "$yellow"

N/A47 "resultVar" "$color2"

N/A48 }

N/A49

N/A50 }

N/A51}