Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Dev/pyro blur filter y.vmt
N/A1"BlurFilterY"
N/A2{
N/A3 "$kernel" "1"
N/A4 "$BLOOMAMOUNT" "1"
N/A5
N/A6 "$basetexture" "_rt_smallfb0"
N/A7 "$ignorez" 1
N/A8 "%noToolTexture" 1
N/A9}