Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/ds football helmet blu.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 
N/A4 "$basetexture" "models\player\items\soldier\ds_football_helmet_blu"
N/A5 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "5"
N/A8 "$phongboost" "1"
N/A9 
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "4"
N/A16 "$rimlightboost" "2"
N/A17 
N/A18 "$glowcolor" "1"
N/A19 
N/A20 "$nocull" "1"
N/A21 
N/A22 "$tempvar" "0"
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "ModelGlowColor"
N/A32 {
N/A33 "resultVar" "$glowcolor"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$selfillumtint"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$glowcolor"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 }
N/A46 
N/A47}