Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy openjacket.vmt

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N/A1VertexLitGeneric
N/A2{
N/A3 "$baseTexture" "models\player\items\spy/spy_openjacket"
N/A4 $bumpMap models\player\items\spy\spy_openjacket_normal
N/A5 
N/A6 $lightWarpTexture models\player\pyro\pyro_lightwarp
N/A7 
N/A8 $phong 1
N/A9 $phongFresnelRanges "[0.3 1 8]"
N/A10 
N/A11 $rimLight 1
N/A12 $rimLightExponent 4
N/A13 $rimLightBoost 2
N/A14 
N/A15 $blendTintByBaseAlpha 1
N/A16 
N/A17 $colorTintBase "{60 17 15}"
N/A18 $colorTintTemp 0
N/A19 
N/A20 $cloakPassEnabled 1
N/A21 $cloakColorTint "[1.0 0.5 0.4]"
N/A22 
N/A23 Proxies
N/A24 {
N/A25 Spy_Invis
N/A26 {
N/A27 }
N/A28 ItemTintColor
N/A29 {
N/A30 resultVar $colorTintTemp
N/A31 }
N/A32 SelectFirstIfNonZero
N/A33 {
N/A34 srcVar1 $colorTintTemp
N/A35 srcVar2 $colorTintBase
N/A36 resultVar $color2
N/A37 }
N/A38 }
N/A39}