Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props doomsday/mini light red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\buildables\sentry1/mini_sentry_light_red"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongboost" "10"
N/A8 "$phongexponent" "25"
N/A9 "$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp"
N/A10 "$phongfresnelranges" "[.5 1.5 10]"
N/A11 
N/A12 "$selfillum" "1"
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "4"
N/A16 "$rimlightboost" "1.5"
N/A17}