Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props gameplay/replacements.vmt

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N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 blue
N/A6 {
N/A7 "VertexLitGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $EFFECT 1
N/A12 $VERTEX_LIT 1
N/A13 
N/A14 $basetexture $basetexture
N/A15 $vertexcolor $vertexcolor
N/A16 
N/A17 // $STRIPETEXTURE "rj/stripe3"
N/A18 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A19 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A20 $STRIPE_LM_SCALE 1.0
N/A21 
N/A22 $EFFECT 1
N/A23 $COLORBAR "rj/colorbar_blue02"
N/A24 
N/A25 $DIFFUSE_WHITE 0.5
N/A26 $DIFFUSE_BASE 0.5
N/A27 $GRAY_POWER 0.4
N/A28 $GRAY_STEP "[ 0.0 1.0 ]"
N/A29 $LIGHTMAP_GRADIENTS 255
N/A30 }
N/A31 }
N/A32 }
N/A33 blue_light
N/A34 {
N/A35 "VertexLitGeneric"
N/A36 {
N/A37 pyro_vision
N/A38 {
N/A39 $EFFECT 1
N/A40 $VERTEX_LIT 1
N/A41 
N/A42 $basetexture $basetexture
N/A43 $vertexcolor $vertexcolor
N/A44 
N/A45// $STRIPETEXTURE "rj/stripe3"
N/A46// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A47// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A48 
N/A49 $EFFECT 1
N/A50 $COLORBAR "rj/colorbar_blue01"
N/A51 
N/A52 $DIFFUSE_WHITE 0.5
N/A53 $GRAY_POWER 0.4
N/A54 $GRAY_STEP "[ 0.0 1.0 ]"
N/A55 $LIGHTMAP_GRADIENTS 255
N/A56 }
N/A57 }
N/A58 }
N/A59 blue_light_alpha
N/A60 {
N/A61 "VertexLitGeneric"
N/A62 {
N/A63 pyro_vision
N/A64 {
N/A65 $EFFECT 1
N/A66 $VERTEX_LIT 1
N/A67 
N/A68 $basetexture $basetexture
N/A69 $vertexcolor $vertexcolor
N/A70 $alphatest 1
N/A71 $nocull 1
N/A72 
N/A73// $STRIPETEXTURE "rj/stripe3"
N/A74// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A75// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A76 
N/A77 $EFFECT 1
N/A78 $COLORBAR "rj/colorbar_blue01"
N/A79 
N/A80 $DIFFUSE_WHITE 0.5
N/A81 $GRAY_POWER 0.4
N/A82 $GRAY_STEP "[ 0.0 1.0 ]"
N/A83 $LIGHTMAP_GRADIENTS 255
N/A84 }
N/A85 }
N/A86 }
N/A87 resupply
N/A88 {
N/A89 "VertexLitGeneric"
N/A90 {
N/A91 pyro_vision
N/A92 {
N/A93 $EFFECT 1
N/A94 $VERTEX_LIT 1
N/A95 
N/A96 $basetexture "models/props_gameplay/resupply_locker_pyro"
N/A97 $vertexcolor $vertexcolor
N/A98 //$alphatest 1
N/A99 
N/A100 
N/A101 $DIFFUSE_WHITE 0.9
N/A102 $DIFFUSE_BASE 0.0
N/A103 $GRAY_POWER 0.2
N/A104 $GRAY_STEP "[ 0.0 1.0 ]"
N/A105 $LIGHTMAP_GRADIENTS 255
N/A106 }
N/A107 }
N/A108 }
N/A109 neutral
N/A110 {
N/A111 "VertexLitGeneric"
N/A112 {
N/A113 pyro_vision
N/A114 {
N/A115 $EFFECT 1
N/A116 $VERTEX_LIT 1
N/A117 
N/A118 $basetexture $basetexture
N/A119 $vertexcolor $vertexcolor
N/A120 
N/A121 // $STRIPETEXTURE "rj/stripe3"
N/A122 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A123 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A124 $STRIPE_LM_SCALE 1.0
N/A125 
N/A126 $EFFECT 1
N/A127 $COLORBAR "rj/colorbar_wood02"
N/A128 
N/A129 $DIFFUSE_WHITE 0.5
N/A130 $DIFFUSE_BASE 0.5
N/A131 $GRAY_POWER 0.4
N/A132 $GRAY_STEP "[ 0.0 1.0 ]"
N/A133 $LIGHTMAP_GRADIENTS 255
N/A134 }
N/A135 }
N/A136 }
N/A137 neutral_apha
N/A138 {
N/A139 "VertexLitGeneric"
N/A140 {
N/A141 pyro_vision
N/A142 {
N/A143 $EFFECT 1
N/A144 $VERTEX_LIT 1
N/A145 
N/A146 $basetexture $basetexture
N/A147 $vertexcolor $vertexcolor
N/A148 $alphatest 1
N/A149 // $STRIPETEXTURE "rj/stripe3"
N/A150 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A151 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A152 $STRIPE_LM_SCALE 1.0
N/A153 
N/A154 $EFFECT 1
N/A155 $COLORBAR "rj/colorbar_wood02"
N/A156 
N/A157 $DIFFUSE_WHITE 0.5
N/A158 $DIFFUSE_BASE 0.9
N/A159 $GRAY_POWER 0.4
N/A160 $GRAY_STEP "[ 0.0 1.0 ]"
N/A161 $LIGHTMAP_GRADIENTS 255
N/A162 }
N/A163 }
N/A164 }
N/A165 peach02
N/A166 {
N/A167 "VertexLitGeneric"
N/A168 {
N/A169 pyro_vision
N/A170 {
N/A171 $EFFECT 1
N/A172 $VERTEX_LIT 1
N/A173 
N/A174 $basetexture $basetexture
N/A175 $vertexcolor $vertexcolor
N/A176 
N/A177 // $STRIPETEXTURE "rj/stripe3"
N/A178 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A179 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A180 
N/A181 $COLORBAR "rj/colorbar_peach02"
N/A182 
N/A183 $DIFFUSE_WHITE 0.5
N/A184 $DIFFUSE_BASE 0.5
N/A185 $GRAY_POWER 0.8
N/A186 $GRAY_STEP "[ 0.0 1.0 ]"
N/A187 $LIGHTMAP_GRADIENTS 255
N/A188 }
N/A189 }
N/A190 }
N/A191 tree001
N/A192 {
N/A193 "VertexLitGeneric"
N/A194 {
N/A195 pyro_vision
N/A196 {
N/A197 $EFFECT 1
N/A198 $VERTEX_LIT 1
N/A199 
N/A200 $basetexture "models/props_farm/tree001_pyro"
N/A201 $vertexcolor $vertexcolor
N/A202 // $alphatest
N/A203 
N/A204 // $STRIPETEXTURE "rj/stripe3"
N/A205 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A206 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A207 
N/A208 // $COLORBAR "rj/colorbar3"
N/A209 
N/A210 $DIFFUSE_WHITE 0.5
N/A211 $DIFFUSE_BASE 0.5
N/A212 $GRAY_POWER 0.4
N/A213 $GRAY_STEP "[ 0.0 1.0 ]"
N/A214 $LIGHTMAP_GRADIENTS 255
N/A215 }
N/A216 }
N/A217 }
N/A218 
N/A219 tree001_card
N/A220 {
N/A221 "VertexLitGeneric"
N/A222 {
N/A223 pyro_vision
N/A224 {
N/A225 $EFFECT 1
N/A226 $VERTEX_LIT 1
N/A227 
N/A228 $basetexture "models/props_farm/tree001_card_pyro"
N/A229 $vertexcolor $vertexcolor
N/A230 $alphatest 1
N/A231 
N/A232 // $STRIPETEXTURE "rj/stripe3"
N/A233 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A234 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A235 
N/A236 // $COLORBAR "rj/colorbar3"
N/A237 
N/A238 $DIFFUSE_WHITE 0.5
N/A239 $DIFFUSE_BASE 0.5
N/A240 $GRAY_POWER 0.4
N/A241 $GRAY_STEP "[ 0.0 1.0 ]"
N/A242 $LIGHTMAP_GRADIENTS 255
N/A243 }
N/A244 }
N/A245 }
N/A246 wood3
N/A247 {
N/A248 "LightmappedGeneric"
N/A249 {
N/A250 pyro_vision
N/A251 {
N/A252 $basetexture $basetexture
N/A253 $vertexcolor $vertexcolor
N/A254 
N/A255 $STRIPETEXTURE "rj/stripe3"
N/A256 $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A257 
N/A258 $EFFECT 1
N/A259 $COLORBAR "rj/colorbar_wood02"
N/A260 
N/A261 $DIFFUSE_WHITE 0.5
N/A262 $GRAY_POWER 0.4
N/A263 $GRAY_STEP "[ 0.0 1.0 ]"
N/A264 $LIGHTMAP_GRADIENTS 255
N/A265 }
N/A266 }
N/A267 "VertexLitGeneric"
N/A268 {
N/A269 pyro_vision
N/A270 {
N/A271 $basetexture $basetexture
N/A272 $vertexcolor $vertexcolor
N/A273 $VERTEX_LIT 1
N/A274 $vertexcolor $vertexcolor
N/A275 
N/A276 // $STRIPETEXTURE "rj/stripe3"
N/A277 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A278 
N/A279 $EFFECT 1
N/A280 $COLORBAR "rj/colorbar_purple01"
N/A281 
N/A282 $DIFFUSE_WHITE 0.5
N/A283 $DIFFUSE_BASE 1.0
N/A284 $GRAY_POWER 0.5
N/A285 $GRAY_STEP "[ 0.0 1.0 ]"
N/A286 $LIGHTMAP_GRADIENTS 255
N/A287 }
N/A288 }
N/A289 }
N/A290 sign_gameplay_blu_odd
N/A291 {
N/A292 "VertexLitGeneric"
N/A293 {
N/A294 pyro_vision
N/A295 {
N/A296 $EFFECT 1
N/A297 $VERTEX_LIT 1
N/A298 
N/A299 $basetexture "models/props_gameplay/sign_gameplay01_skin1_pyro"
N/A300 $vertexcolor $vertexcolor
N/A301 $selfillum 1
N/A302 //$alphatest 1
N/A303 
N/A304 
N/A305 // $DIFFUSE_WHITE 0.9
N/A306 // $GRAY_POWER 0.2
N/A307 // $GRAY_STEP "[ 0.0 1.0 ]"
N/A308 // $LIGHTMAP_GRADIENTS 255
N/A309 }
N/A310 }
N/A311 }
N/A312 sign_gameplay_red_even
N/A313 {
N/A314 "VertexLitGeneric"
N/A315 {
N/A316 pyro_vision
N/A317 {
N/A318 $EFFECT 1
N/A319 $VERTEX_LIT 1
N/A320 
N/A321 $basetexture "models/props_gameplay/sign_gameplay01_skin2_pyro"
N/A322 $vertexcolor $vertexcolor
N/A323 $selfillum 1
N/A324 //$alphatest 1
N/A325 
N/A326 
N/A327 // $DIFFUSE_WHITE 0.9
N/A328 // $GRAY_POWER 0.2
N/A329 // $GRAY_STEP "[ 0.0 1.0 ]"
N/A330 // $LIGHTMAP_GRADIENTS 255
N/A331 }
N/A332 }
N/A333 }
N/A334 }
N/A335 
N/A336 patterns
N/A337 {
N/A338 security_fence_alpha
N/A339 {
N/A340 template "blue_light_alpha"
N/A341 }
N/A342 security_
N/A343 {
N/A344 template "blue_light"
N/A345 }
N/A346 ball001_
N/A347 {
N/A348 template "neutral"
N/A349 }
N/A350 bar
N/A351 {
N/A352 template "neutral"
N/A353 }
N/A354 can
N/A355 {
N/A356 template "peach02"
N/A357 }
N/A358 door_grate001_metalgrate
N/A359 {
N/A360 template "blue_light_alpha"
N/A361 }
N/A362 door_grate
N/A363 {
N/A364 template "peach02"
N/A365 }
N/A366 door_
N/A367 {
N/A368 template "neutral"
N/A369 }
N/A370 elevator
N/A371 {
N/A372 template "blue"
N/A373 }
N/A374 foot
N/A375 {
N/A376 template "peach02"
N/A377 }
N/A378 pill
N/A379 {
N/A380 template "peach02"
N/A381 }
N/A382 hay
N/A383 {
N/A384 template "wood3"
N/A385 }
N/A386 orange
N/A387 {
N/A388 template "wood3"
N/A389 }
N/A390 sack
N/A391 {
N/A392 template "neutral"
N/A393 }
N/A394 sewer
N/A395 {
N/A396 template "neutral"
N/A397 }
N/A398 sign_b
N/A399 {
N/A400 template "wood3"
N/A401 }
N/A402 sign_wood
N/A403 {
N/A404 template "wood3"
N/A405 }
N/A406 towel
N/A407 {
N/A408 template "dustbowl_roof"
N/A409 }
N/A410 uniform
N/A411 {
N/A412 template "neutral"
N/A413 }
N/A414 weight
N/A415 {
N/A416 template "wood3"
N/A417 }
N/A418 windowed_door
N/A419 {
N/A420 template "neutral"
N/A421 }
N/A422 sign_gameplay01_skin1
N/A423 {
N/A424 template "sign_gameplay_blu_odd"
N/A425 }
N/A426 sign_gameplay01_skin3
N/A427 {
N/A428 template "sign_gameplay_blu_odd"
N/A429 }
N/A430 sign_gameplay01_skin5
N/A431 {
N/A432 template "sign_gameplay_blu_odd"
N/A433 }
N/A434 sign_gameplay01_skin7
N/A435 {
N/A436 template "sign_gameplay_blu_odd"
N/A437 }
N/A438 sign_gameplay01_skin9
N/A439 {
N/A440 template "sign_gameplay_blu_odd"
N/A441 }
N/A442 sign_gameplay01_skin11
N/A443 {
N/A444 template "sign_gameplay_blu_odd"
N/A445 }
N/A446 sign_gameplay01_skin2
N/A447 {
N/A448 template "sign_gameplay_red_even"
N/A449 }
N/A450 sign_gameplay01_skin4
N/A451 {
N/A452 template "sign_gameplay_red_even"
N/A453 }
N/A454 sign_gameplay01_skin6
N/A455 {
N/A456 template "sign_gameplay_red_even"
N/A457 }
N/A458 sign_gameplay01_skin8
N/A459 {
N/A460 template "sign_gameplay_red_even"
N/A461 }
N/A462 sign_gameplay01_skin10
N/A463 {
N/A464 template "sign_gameplay_red_even"
N/A465 }
N/A466 sign_gameplay01_skin12
N/A467 {
N/A468 template "sign_gameplay_red_even"
N/A469 }
N/A470 resupply_
N/A471 {
N/A472 template "resupply"
N/A473 }
N/A474 }
N/A475}
N/A476