Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props hydro/replacements.vmt

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N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 standard
N/A6 {
N/A7 "VertexLitGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $VERTEX_LIT 1
N/A12 
N/A13 $EFFECT 0
N/A14 
N/A15 $basetexture $basetexture
N/A16 $BASE_STEP_RANGE "[ 0.0 1.0 ]"
N/A17 
N/A18 $CANVAS "rj/colorbar3"
N/A19 $CANVAS_SCALE "[ 0.002 0.002 0.2 ]"
N/A20 $CANVAS_STEP_RANGE "[ 0.0 1.0 ]"
N/A21 $CANVAS_COLOR_START "[ 0.0 1.0 0.0 ]"
N/A22 $CANVAS_COLOR_END "[ 1.0 1.0 0.0 ]"
N/A23 }
N/A24 }
N/A25 }
N/A26 
N/A27 barrel_crate
N/A28 {
N/A29 "VertexLitGeneric"
N/A30 {
N/A31 pyro_vision
N/A32 {
N/A33 $EFFECT 1
N/A34 $VERTEX_LIT 1
N/A35 
N/A36 $basetexture "models/props_hydro/barrel_crate_pyro"
N/A37 $vertexcolor $vertexcolor
N/A38 //$alphatest 1
N/A39 
N/A40 
N/A41 $DIFFUSE_WHITE 0.9
N/A42 $GRAY_POWER 0.2
N/A43 $GRAY_STEP "[ 0.0 1.0 ]"
N/A44 $LIGHTMAP_GRADIENTS 255
N/A45 }
N/A46 }
N/A47 }
N/A48 neutral
N/A49 {
N/A50 "VertexLitGeneric"
N/A51 {
N/A52 pyro_vision
N/A53 {
N/A54 $EFFECT 1
N/A55 $VERTEX_LIT 1
N/A56 
N/A57 $basetexture $basetexture
N/A58 $vertexcolor $vertexcolor
N/A59 
N/A60// $STRIPETEXTURE "rj/stripe3"
N/A61// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A62// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A63 $STRIPE_LM_SCALE 1.0
N/A64 
N/A65 $EFFECT 1
N/A66 $COLORBAR "rj/colorbar_wood02"
N/A67 
N/A68 $DIFFUSE_WHITE 0.5
N/A69 $DIFFUSE_BASE 0.1
N/A70 $GRAY_POWER 0.4
N/A71 $GRAY_STEP "[ 0.0 1.0 ]"
N/A72 $LIGHTMAP_GRADIENTS 255
N/A73 }
N/A74 }
N/A75 }
N/A76 
N/A77 }
N/A78 
N/A79 patterns
N/A80 {
N/A81 barrel_crate
N/A82 {
N/A83 template "barrel_crate"
N/A84 }
N/A85 dump
N/A86 {
N/A87 template "neutral"
N/A88 }
N/A89 2pipe
N/A90 {
N/A91 template "neutral"
N/A92 }
N/A93 water_pipes
N/A94 {
N/A95 template "neutral"
N/A96 }
N/A97 }
N/A98}
N/A99