Template:PatchDiff/March 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/xms sniper commandobackpack blue.vmt
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\sniper\xms_sniper_commandobackpack_blue"
N/A4 "$bumpmap" "models\player\items\sniper\xms_sniper_commandobackpack_phongmask"
N/A5
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "1.5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$yellow" "0"
N/A11
N/A12 "$phong" "1"
N/A13 "$basemapalphaphonmask" "0"
N/A14 "$phongexponent" "10"
N/A15 "$phongboost" "10"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.3 1 8]"
N/A18 "$halflambert" "1"
N/A19
N/A20 "$tempvar" "0"
N/A21
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "4"
N/A24 "$rimlightboost" "2"
N/A25
N/A26 "$glowcolor" "1"
N/A27
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30
N/A31"Proxies"
N/A32 {
N/A33 "weapon_invis"
N/A34 {
N/A35 }
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 "BurnLevel"
N/A43 {
N/A44 "resultVar" "$detailblendfactor"
N/A45 }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 }
N/A56
N/A57}