Template:PatchDiff/March 22, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro candle flame.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\pyro\pyro_candle_flame"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$selfillum" "1"
N/A12 
N/A13 "$blendtintbybasealpha" "0"
N/A14 "$blendtintcoloroverbase" "1"
N/A15 
N/A16 //"$colortint_base" "{225 175 70}"
N/A17 //"$colortint_tmp" "[0 0 0]"
N/A18 
N/A19 "$phong" "1"
N/A20 "$phongexponent" "20"
N/A21 "$phongboost" ".5"
N/A22 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A23 "$phongfresnelranges" "[.5 1 4]"
N/A24 "$basemapalphaphongmask" "1"
N/A25 
N/A26 
N/A27 
N/A28 // Rim lighting parameters
N/A29 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A30 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A31 "$rimlightboost" "3" // Boost for ambient cube component of rim lighting
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "TextureScroll"
N/A61 {
N/A62 "texturescrollvar" "$basetexturetransform"
N/A63 "texturescrollrate" 1
N/A64 "texturescrollangle" 90
N/A65 }
N/A66 }
N/A67}
N/A68 
N/A69 
N/A70