Template:PatchDiff/March 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/japan hat red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/japan_hat_red"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$yellow" "0"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "20"
N/A14 "$phongboost" ".3"
N/A15 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.3 1 8]"
N/A17 "$halflambert" "0"
N/A18 
N/A19 // Rim lighting parameters
N/A20 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A21 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A22 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "AnimatedTexture"
N/A32 {
N/A33 "animatedtexturevar" "$detail"
N/A34 "animatedtextureframenumvar" "$detailframe"
N/A35 "animatedtextureframerate" 30
N/A36 }
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 
N/A51 }
N/A52}