Template:PatchDiff/March 31, 2015 Patch/tf/tf2 misc dir.vpk/scripts/mvm level sounds.txt

From Team Fortress Wiki
Jump to: navigation, search
67776777 "volume" "0.154000"
67786778 "soundlevel" "SNDLVL_75dB"
67796779 
6780N/A "wave" "ambient/water/underwater.wav"
N/A6780 "wave" "ambient_mp3/water/underwater.mp3"
67816781}
67826782 
67836783"Player.PickupWeapon"
68126812 
68136813 "rndwave"
68146814 {
6815N/A "wave" "ambient/fire/fire_small_loop1.wav"
6816N/A "wave" "ambient/fire/fire_small_loop2.wav"
N/A6815 "wave" "ambient_mp3/fire/fire_small_loop1.mp3"
N/A6816 "wave" "ambient_mp3/fire/fire_small_loop2.mp3"
68176817 }
68186818}
68196819 
93469346 
93479347 "rndwave"
93489348 {
9349N/A "wave" "ambient/water/water_splash1.wav"
9350N/A "wave" "ambient/water/water_splash2.wav"
9351N/A "wave" "ambient/water/water_splash3.wav"
N/A9349 "wave" "ambient_mp3/water/water_splash1.mp3"
N/A9350 "wave" "ambient_mp3/water/water_splash2.mp3"
N/A9351 "wave" "ambient_mp3/water/water_splash3.mp3"
93529352 }
93539353}
93549354 
1078610786 
1078710787 "rndwave"
1078810788 {
10789N/A "wave" "ambient/energy/spark5.wav"
10790N/A "wave" "ambient/energy/spark6.wav"
N/A10789 "wave" "ambient_mp3/energy/spark5.mp3"
N/A10790 "wave" "ambient_mp3/energy/spark6.mp3"
1079110791 }
1079210792}
1079310793 
1091110911 
1091210912 "rndwave"
1091310913 {
10914N/A "wave" "ambient/energy/spark5.wav"
10915N/A "wave" "ambient/energy/spark6.wav"
N/A10914 "wave" "ambient_mp3/energy/spark5.mp3"
N/A10915 "wave" "ambient_mp3/energy/spark6.mp3"
1091610916 }
1091710917}
1091810918 
1251512515 
1251612516 "rndwave"
1251712517 {
12518N/A "wave" "ambient/water/water_splash1.wav"
12519N/A "wave" "ambient/water/water_splash2.wav"
12520N/A "wave" "ambient/water/water_splash3.wav"
N/A12518 "wave" "ambient_mp3/water/water_splash1.mp3"
N/A12519 "wave" "ambient_mp3/water/water_splash2.mp3"
N/A12520 "wave" "ambient_mp3/water/water_splash3.mp3"
1252112521 }
1252212522}
1252312523 
1343513435 
1343613436 "soundlevel" "SNDLVL_NORM"
1343713437 
13438N/A "wave" "ambient/fire/fire_small_loop2.wav"
N/A13438 "wave" "ambient_mp3/fire/fire_small_loop2.mp3"
1343913439}
1344013440 
1344113441"General.StopBurning"
1368613686 "volume" "0.700000"
1368713687 "pitch" "95,105"
1368813688 "soundlevel" "SNDLVL_90db"
13689N/A "wave" "ambient/fire/gascan_ignite1.wav"
N/A13689 "wave" "ambient_mp3/fire/gascan_ignite1.mp3"
1369013690}
1369113691 
1369213692"NPC_CombineS.ElectrocuteScream"
1382613826 "volume" "0.700000"
1382713827 "pitch" "100"
1382813828 "soundlevel" "SNDLVL_95dB"
13829N/A "wave" ")ambient/train_approach_and_pass.wav"
N/A13829 "wave" ")ambient_mp3/train_approach_and_pass.mp3"
1383013830}
1383113831 
1383213832 
1386413864 "volume" "0.700000"
1386513865 "pitch" "100"
1386613866 "soundlevel" "SNDLVL_150dB"
13867N/A "wave" ")ambient/slow_train_lead_in.wav"
N/A13867 "wave" ")ambient_mp3/slow_train_lead_in.mp3"
1386813868}
1386913869 
1387013870"Ambient.LightHum"
1389113891 "volume" "0.700000"
1389213892 "soundlevel" "SNDLVL_NONE"
1389313893 "pitch" "PITCH_NORM"
13894N/A "wave" "ambient/siren.wav"
N/A13894 "wave" "ambient_mp3/siren.mp3"
1389513895}
1389613896 
1389713897"Ambient.Cliff"
1430314303 "pitch" "95,105"
1430414304 "rndwave"
1430514305 {
14306N/A "wave" ")ambient/sawblade_impact1.wav"
14307N/A "wave" ")ambient/sawblade_impact2.wav"
N/A14306 "wave" ")ambient_mp3/sawblade_impact1.mp3"
N/A14307 "wave" ")ambient_mp3/sawblade_impact2.mp3"
1430814308 }
1430914309}
1431014310 
1433514335 "soundlevel" "SNDLVL_150dB"
1433614336 "pitch" "PITCH_NORM"
1433714337 
14338N/A "wave" ")ambient/walkway_move.wav"
N/A14338 "wave" ")ambient_mp3/walkway_move.mp3"
1433914339}
1434014340 
1434114341"Nucleus.ChamberOpen"
1435514355 "soundlevel" "SNDLVL_NONE"
1435614356 "pitch" "PITCH_NORM"
1435714357 
14358N/A "wave" "ambient/medieval_dooropen.wav"
N/A14358 "wave" "ambient_mp3/medieval_dooropen.mp3"
1435914359}
1436014360 
1436114361"Medieval.DoorClose"
1436514365 "soundlevel" "SNDLVL_NONE"
1436614366 "pitch" "PITCH_NORM"
1436714367 
14368N/A "wave" "ambient/medieval_doorclose.wav"
N/A14368 "wave" "ambient_mp3/medieval_doorclose.mp3"
1436914369}
1437014370 
1437114371"Medieval.DoorOpenRaise"
1437514375 "soundlevel" "SNDLVL_NONE"
1437614376 "pitch" "PITCH_NORM"
1437714377 
14378N/A "wave" "ambient/medieval_dooropenraise.wav"
N/A14378 "wave" "ambient_mp3/medieval_dooropenraise.mp3"
1437914379}
1438014380 
1438114381"Medieval.DoorOpenLower"
1438514385 "soundlevel" "SNDLVL_NONE"
1438614386 "pitch" "PITCH_NORM"
1438714387 
14388N/A "wave" "ambient/medieval_dooropenlower.wav"
N/A14388 "wave" "ambient_mp3/medieval_dooropenlower.mp3"
1438914389}
1439014390 
1439114391"Medieval.Flag"
1441514415 "soundlevel" "SNDLVL_NORM"
1441614416 "pitch" "PITCH_NORM"
1441714417 
14418N/A "wave" ")ambient/arrowlight.wav"
N/A14418 "wave" ")ambient_mp3/arrowlight.mp3"
1441914419}
1442014420 
1442114421// ------------------------------------------------------------------------------------ //
1447514475 "soundlevel" "SNDLVL_85dB"
1447614476 "pitch" "PITCH_NORM"
1447714477 
14478N/A "wave" ")ambient/lightson.wav"
N/A14478 "wave" ")ambient_mp3/lightson.mp3"
1447914479}
1448014480 
1448114481"Halloween.LightsOff"
1448514485 "soundlevel" "SNDLVL_85dB"
1448614486 "pitch" "PITCH_NORM"
1448714487 
14488N/A "wave" ")ambient/lightsoff.wav"
N/A14488 "wave" ")ambient_mp3/lightsoff.mp3"
1448914489}
1449014490 
1449114491"Halloween.MerasmusLoop"
1461414614 "soundlevel" "SNDLVL_80dB"
1461514615 "rndwave"
1461614616 {
14617N/A "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
14618N/A "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
14619N/A "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
14620N/A "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
14621N/A "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A14617 "wave" "ambient_mp3\cp_harbor\furnace_1_shot_01.mp3"
N/A14618 "wave" "ambient_mp3\cp_harbor\furnace_1_shot_02.mp3"
N/A14619 "wave" "ambient_mp3\cp_harbor\furnace_1_shot_03.mp3"
N/A14620 "wave" "ambient_mp3\cp_harbor\furnace_1_shot_04.mp3"
N/A14621 "wave" "ambient_mp3\cp_harbor\furnace_1_shot_05.mp3"
1462214622 }
1462314623}
1462414624 
1462814628 "volume" "0.700000"
1462914629 "pitch" "100"
1463014630 "soundlevel" "SNDLVL_80dB"
14631N/A "wave" "ambient\cp_harbor\cauldron_lp_main.wav"
N/A14631 "wave" "ambient_mp3\cp_harbor\cauldron_lp_main.mp3"
1463214632}
1463314633 
1463414634"harbor.blue_whistle"
1467114671 "soundlevel" "SNDLVL_NONE"
1467214672 "pitch" "PITCH_NORM"
1467314673 
14674N/A "wave" ")ambient\alarms\doomsday_lift_alarm.wav"
N/A14674 "wave" ")ambient_mp3\alarms\doomsday_lift_alarm.mp3"
1467514675}
1467614676 
1467714677"doomsday.lift_start"
1496714967 "soundlevel" "SNDLVL_85dB"
1496814968 "rndwave"
1496914969 {
14970N/A "wave" "ambient/metrotrain_passby_01.wav"
14971N/A "wave" "ambient/metrotrain_passby_02.wav"
N/A14970 "wave" "ambient_mp3/metrotrain_passby_01.mp3"
N/A14971 "wave" "ambient_mp3/metrotrain_passby_02.mp3"
1497214972 }
1497314973}
1497414974 
1499114991 "volume" "0.700000"
1499214992 "pitch" "100"
1499314993 "soundlevel" "SNDLVL_140dB"
14994N/A "wave" ")ambient/rottenburg/tunneldoor_open.wav"
N/A14994 "wave" ")ambient_mp3/rottenburg/tunneldoor_open.mp3"
1499514995}
1499614996 
1499714997"Hugedoor.opencomplete"
1500015000 "volume" "0.560000"
1500115001 "pitch" "100"
1500215002 "soundlevel" "SNDLVL_100dB"
15003N/A "wave" ")ambient/rottenburg/tunneldoor_open_complete.wav"
N/A15003 "wave" ")ambient_mp3/rottenburg/tunneldoor_open_complete.mp3"
1500415004}
1500515005 
1500615006"Hugedoor.closedloud"
1500915009 "volume" "0.700000"
1501015010 "pitch" "100"
1501115011 "soundlevel" "SNDLVL_140dB"
15012N/A "wave" ")ambient/rottenburg/tunneldoor_closed_loud.wav"
N/A15012 "wave" ")ambient_mp3/rottenburg/tunneldoor_closed_loud.mp3"
1501315013}
1501415014 
1501515015"Hugedoor.closedsoft"
1501815018 "volume" "0.560000"
1501915019 "pitch" "100"
1502015020 "soundlevel" "SNDLVL_100dB"
15021N/A "wave" ")ambient/rottenburg/tunneldoor_closed_quiet.wav"
N/A15021 "wave" ")ambient_mp3/rottenburg/tunneldoor_closed_quiet.mp3"
1502215022}
1502315023 
1502415024// Rottenburg map - Portcullis over upgrades shop
1502915029 "volume" "0.490000"
1503015030 "pitch" "100"
1503115031 "soundlevel" "SNDLVL_85dB"
15032N/A "wave" ")ambient/rottenburg/portcullis_down.wav"
N/A15032 "wave" ")ambient_mp3/rottenburg/portcullis_down.mp3"
1503315033}
1503415034 
1503515035"Portcullis.down_slam"
1503815038 "volume" "0.560000"
1503915039 "pitch" "100"
1504015040 "soundlevel" "SNDLVL_85dB"
15041N/A "wave" ")ambient/rottenburg/portcullis_slam.wav"
N/A15041 "wave" ")ambient_mp3/rottenburg/portcullis_slam.mp3"
1504215042}
1504315043 
1504415044"Portcullis.up_start"
1504715047 "volume" "0.560000"
1504815048 "pitch" "100"
1504915049 "soundlevel" "SNDLVL_85dB"
15050N/A "wave" ")ambient/rottenburg/portcullis_up.wav"
N/A15050 "wave" ")ambient_mp3/rottenburg/portcullis_up.mp3"
1505115051}
1505215052 
1505315053// Rottenburg map - Bomb carrier pushed into pit under bell tower
1505815058 "volume" "0.700000"
1505915059 "pitch" "100"
1506015060 "soundlevel" "SNDLVL_NONE"
15061N/A "wave" ")ambient/rottenburg/rottenburg_belltower.wav"
N/A15061 "wave" ")ambient_mp3/rottenburg/rottenburg_belltower.mp3"
1506215062}
1506315063 
1506415064// Rottenburg map - Palisade barrier smash
1506915069 "volume" "0.700000"
1507015070 "pitch" "100"
1507115071 "soundlevel" "SNDLVL_NONE"
15072N/A "wave" ")ambient/rottenburg/barrier_smash.wav"
N/A15072 "wave" ")ambient_mp3/rottenburg/barrier_smash.mp3"
1507315073}
1507415074 
1507515075// New item drop crates