Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/template2.mmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5#
N/A6# Mapping controls
N/A7#
N/A8# Description:
N/A9#
N/A10# Attempts to maintain leg/foot animation "feel" but with hip adjusted foot positions.
N/A11#
N/A12# Maintains foot -> leg length relationship.
N/A13# Does NOT maintain foot -> hip relationship
N/A14# Maintains foot -> ground relationship, adjusts root accordingly.
N/A15#
N/A16# Attempts to achieve absolute hand -> body relationship.
N/A17# Therefore does not adjust hand positions relative to body changes
N/A18# attempting to maintain potential weapon relationships.
N/A19#
N/A20 
N/A21rootScaleJoint ValveBiped.Bip01_L_Foot
N/A22rootScaleAmount 1.0
N/A23toeFloorZ 2.7777
N/A24 
N/A25twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A26reverseSolve 0
N/A27extremityScale 1.0
N/A28limbRootOffsetScale 0.0 0.0 0.0
N/A29 
N/A30twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A31reverseSolve 0
N/A32extremityScale 1.0
N/A33limbRootOffsetScale 0.0 0.0 0.0
N/A34 
N/A35oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0
N/A36 
N/A37oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0
N/A38 
N/A39twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A40reverseSolve 1
N/A41extremityScale 0.0
N/A42limbRootOffsetScale 0.0 0.0 0.0
N/A43 
N/A44twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A45reverseSolve 1
N/A46extremityScale 0.0
N/A47limbRootOffsetScale 0.0 0.0 0.0