Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/template4.mmt

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N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5 
N/A6#
N/A7# These "jointScale" commands are a bonus utility feature only and are
N/A8# here for example only. They are not intended for use in mod skeleton
N/A9# alterations as they do not adjust modeling/vertex relationships as
N/A10# would be necessary.
N/A11 
N/A12#
N/A13# Mapping controls
N/A14#
N/A15# Description:
N/A16#
N/A17# CHICKEN LEGS
N/A18#
N/A19#
N/A20# Doe NOT maintain foot -> leg length relationship.
N/A21# Does NOT maintain foot -> hip relationship
N/A22# Maintains foot -> ground relationship, does not adjust root.
N/A23#
N/A24# Attempts to achieve absolute hand -> root relationship.
N/A25# Therefore does not adjust hand positions relative to body changes
N/A26# attempting to maintain potential weapon relationships.
N/A27#
N/A28 
N/A29rootScaleJoint ValveBiped.Bip01_L_Foot
N/A30rootScaleAmount 0.0
N/A31toeFloorZ 2.7777
N/A32 
N/A33twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A34reverseSolve 1
N/A35extremityScale 0.0
N/A36limbRootOffsetScale 0.0
N/A37 
N/A38twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A39reverseSolve 1
N/A40extremityScale 0.0
N/A41limbRootOffsetScale 0.0
N/A42 
N/A43twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A44reverseSolve 1
N/A45extremityScale 0.0
N/A46limbRootOffsetScale 0.0
N/A47 
N/A48twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A49reverseSolve 1
N/A50extremityScale 0.0
N/A51limbRootOffsetScale 0.0