Template:PatchDiff/May 31, 2011 Patch/team fortress 2 content.gcf/tf/resource/tf english.txt

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382382 
383383 
384384 
N/A385 
N/A386 
N/A387"TF_ConjurersCowl" "Conjurer's Cowl" // ADD THE
N/A388"TF_ConjurersCowl_Desc" "I put on my wizard's hat."
N/A389 
N/A390 
385391"TF_Party_Favor" "Party Favor"
386392"TF_Armory_Item_Type_NoiseMaker""Plays a themed sound when used. Equip this item in your action slot and use it during a game. A charge will be consumed when the item is used."
387393 
15921598"Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority."
15931599"Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!"
15941600 
1595N/A"Tip_5_Count" "22"
N/A1601"Tip_5_Count" "21"
15961602"Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health."
15971603"Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable."
15981604"Tip_5_3" "As a Medic, your ÜberCharge makes both you and your medigun target invulnerable for a short time."
16051611"Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed."
16061612"Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared."
16071613"Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage."
1608N/A"Tip_5_13" "As a Medic, your bonesaw swings 20%% faster than the Übersaw. Use the bonesaw in defensive situations where ÜberCharge isn't as important."
1609N/A"Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits."
1610N/A"Tip_5_15" "As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead."
1611N/A"Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."
1612N/A"Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back."
1613N/A"Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them."
1614N/A"Tip_5_19" "As a Medic, your default syringe gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second."
1615N/A"Tip_5_20" "As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy."
1616N/A"Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."
1617N/A"Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
N/A1614"Tip_5_13" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits."
N/A1615"Tip_5_14" "As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead."
N/A1616"Tip_5_15" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."
N/A1617"Tip_5_16" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back."
N/A1618"Tip_5_17" "As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them."
N/A1619"Tip_5_18" "As a Medic, your default syringe gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second."
N/A1620"Tip_5_19" "As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy."
N/A1621"Tip_5_20" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."
N/A1622"Tip_5_21" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
16181623 
1619N/A"Tip_6_Count" "13"
N/A1624"Tip_6_Count" "12"
16201625"Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies."
16211626"Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you."
16221627"Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
16241629"Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted."
16251630"Tip_6_6" "As a Heavy, you have the most health on your team."
16261631"Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners."
1627N/A"Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean."
1628N/A"Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers."
1629N/A"Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health."
1630N/A"Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full."
1631N/A"Tip_6_12" "As a Heavy, your minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your shotgun with the K.G.B. to maximize the critical boost!"
1632N/A"Tip_6_13" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
N/A1632"Tip_6_8" "As a Heavy, your fists swing faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers."
N/A1633"Tip_6_9" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate similar to a health kit."
N/A1634"Tip_6_10" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full."
N/A1635"Tip_6_11" "As a Heavy, your minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your shotgun with the K.G.B. to maximize the critical boost!"
N/A1636"Tip_6_12" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
16331637 
16341638"Tip_7_Count" "21"
16351639"Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy."
16461650"Tip_7_12" "As a Pyro, the flame thrower's compression blast %attack2% can extinguish burning teammates."
16471651"Tip_7_13" "As a Pyro, you do not ignite from fire. Use your shotgun or fire axe against enemy Pyros to counter this."
16481652"Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!"
1649N/A"Tip_7_15" "As a Pyro, the Flare Gun can do mini-crits if fired at enemies who are already burning if hit at medium to long range."
N/A1653"Tip_7_15" "As a Pyro, the Flare Gun can cause critical hits if fired at enemies who are already burning."
16501654"Tip_7_16" "As a Pyro, your flame thrower or Flare Gun will not work underwater."
16511655"Tip_7_17" "As a Pyro, hit %attack2% with your default flame thrower to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!"
16521656"Tip_7_18" "As a Pyro, use your flame thrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy."
16771681"Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had."
16781682"Tip_8_21" "As a Spy, you can take enemy teleporters while disguised. Surprise!"
16791683"Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone."
1680N/A"Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!"
N/A1684"Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you!"
16811685"Tip_8_24" "As a Spy, use your revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros."
16821686"Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you."
16831687"Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible."