Template:PatchDiff/May 31, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro halloween gasmask.vmt

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33 "$baseTexture" "models\player\items\pyro\pyro_halloween_gasmask"
44 "$bumpmap" "models\player\items\pyro\pyro_halloween_gasmask_normal"
55 
6N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
7N/A "$detailscale" "5"
8N/A "$detailblendfactor" 0.0
9N/A "$detailblendmode" 6
10N/A 
11N/A "$yellow" "0"
12N/A "$one" "1"
13N/A 
146 "$phong" "1"
157 "$phongexponent" "8"
168 "$phongboost" "7"
179 "$lightwarptexture" "models/lightwarps/hand_lightwarp"
1810 "$phongfresnelranges" "[1 2 4]"
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0"
N/A14 "$yellow" "0"
N/A15 "$one" "1"
1916 
20N/A 
2117 // Rim lighting parameters
2218 "$rimlight" "1" // To enable rim lighting (requires phong)
2319 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
2420 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
2521 
26N/A 
2722 // Cloaking
2823 "$cloakPassEnabled" "1"
N/A24 
2925 "Proxies"
3026 {
3127 "weapon_invis"
5046 "srcVar1" "$yellow"
5147 "resultVar" "$color2"
5248 }
53N/A// "ItemTintColor"
54N/A// {
55N/A// "resultVar" "$colortint_tmp"
56N/A// }
57N/A// "SelectFirstIfNonZero"
58N/A// {
59N/A// "srcVar1" "$colortint_tmp"
60N/A// "srcVar2" "$colortint_base"
61N/A// "resultVar" "$color2"
62N/A// }
6349 }
64N/A}
N/A50}