Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/cap red.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\scout\Cap_red"
N/A3 "$baseTexture" "models/player/items/scout/cap_red"
N/A4 "$bumpmap" "models/effects/flat_normal"
45 
5N/A "$bumpmap" "models/effects/flat_normal"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
610 
7N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
8N/A "$detailscale" "5"
9N/A "$detailblendfactor" .01
10N/A "$detailblendmode" 6
N/A11 "$yellow" "0"
1112 
12N/A "$yellow" "0"
N/A13 "$blendtintbybasealpha" "1"
N/A14 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
1315 
14N/A "$blendtintbybasealpha" "1"
15N/A "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A16 "$colortint_base" "{232 229 203}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A17 "$colortint_tmp" "[0 0 0]"
1618 
17N/A "$colortint_base" "{232 229 203}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
18N/A "$colortint_tmp" "[0 0 0]"
19N/A 
20N/A// "$envmap" "env_cubemap"
21N/A// "$envmaptint" "[.6 .6 .6]"
22N/A 
23N/A "$phong" "1"
24N/A "$phongexponent" "12"
25N/A "$phongboost" ".3"
N/A19 "$phong" "1"
N/A20 "$phongexponent" "12"
N/A21 "$phongboost" ".3"
2622 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
27N/A "$phongfresnelranges" "[.25 1 4]"
N/A23 "$phongfresnelranges" "[.25 1 4]"
2824 
2925 
30N/A // Rim lighting parameters
31N/A "$rimlight" "1" // To enable rim lighting (requires phong)
32N/A "$rimlightexponent" "4" // Exponent for phong component of rim lighting
33N/A "$rimlightboost" "2"
34N/A // Cloaking
35N/A "$cloakPassEnabled" "1"
36N/A "Proxies"
37N/A {
38N/A "weapon_invis"
39N/A {
40N/A }
41N/A "BurnLevel"
42N/A {
43N/A "resultVar" "$detailblendfactor"
44N/A }
45N/A "YellowLevel"
46N/A {
47N/A "resultVar" "$yellow"
48N/A }
49N/A "Equals"
50N/A {
51N/A "srcVar1" "$yellow"
52N/A "resultVar" "$color2"
53N/A }
N/A26 // Rim lighting parameters
N/A27 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A28 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A29 "$rimlightboost" "2"
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
5450 
55N/A "ItemTintColor"
56N/A {
57N/A "resultVar" "$colortint_tmp"
58N/A }
59N/A "SelectFirstIfNonZero"
60N/A {
61N/A "srcVar1" "$colortint_tmp"
62N/A "srcVar2" "$colortint_base"
63N/A "resultVar" "$color2"
64N/A }
65N/A }
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 }
6662}