Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c sr3 punch.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_sr3_punch"
N/A4// "$bumpmap" "models/weapons/c_items/c_boxing_gloves_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 
N/A11 "$yellow" "0"
N/A12 "$one" "1"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "15"
N/A16 "$phongboost" "2"
N/A17 "$lightwarptexture" "models\weapons\c_items/c_sr3_punch_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 "$halflambert" "0"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A23 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A24 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 
N/A29 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A30 
N/A31 "Proxies"
N/A32 {
N/A33 "spy_invis"
N/A34 {
N/A35 }
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 "BurnLevel"
N/A43 {
N/A44 "resultVar" "$detailblendfactor"
N/A45 }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 
N/A56 }
N/A57}