Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/effects/resist shield/mvm resist shield.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "effects/AnimatedCaustic/caustic.vtf"
N/A4 "$translucent" "1"
N/A5 "$additive" "1"
N/A6 //"$bumpmap" "models/effects/flat_normal"
N/A7 
N/A8 //$selfillummask "effects/AnimatedCaustic/caustic.vtf"
N/A9 //"$detailscale" "1"
N/A10 //"$detailblendfactor" 1
N/A11 //"$detailblendmode" 6
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "4"
N/A15 "$phongboost" "0.5"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.3 .5 .6]"
N/A18 "$halflambert" "0"
N/A19 
N/A20 // Rim lighting parameters
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" "7" // Boost for ambient cube component of rim lighting
N/A24 "$selfillumfresnel" "3"
N/A25 
N/A26 "$selfillumfresnelminmaxexp" "[0 1 1]"
N/A27 "$selfillum" "1"
N/A28 
N/A29 
N/A30 "$selfillumtint" "[-0.3 -0.3 -0.3]"
N/A31 "$selfillumtint_base" "[0.3 0.3 0.3]"
N/A32 "$shield_falloff" 0.0
N/A33 
N/A34 "Proxies"
N/A35 {
N/A36 "ShieldFalloff"
N/A37 {
N/A38 "resultVar" "$shield_falloff"
N/A39 }
N/A40 "Multiply"
N/A41 {
N/A42 "srcVar1" "$shield_falloff"
N/A43 "srcVar2" "$selfillumtint_base"
N/A44 "resultVar" "$selfillumtint"
N/A45 }
N/A46 "AnimatedTexture"
N/A47 {
N/A48 "animatedTextureVar" "$baseTexture"
N/A49 "animatedTextureFrameNumVar" "$frame"
N/A50 "animatedTextureFrameRate" "24"
N/A51 }
N/A52 }
N/A53}