Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/w sniperrifle/w sniperrifle01 gold.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\w_sniperrifle/w_sniperrifle01_gold"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "125"
N/A8 "$phongboost" "2"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 
N/A12 // Begin GOLD look
N/A13 "$envmap" "cubemaps/cubemap_gold001"
N/A14 "$envmaptint" "[2.5 2.5 1.15]"
N/A15 
N/A16 "$glowcolor" "1"
N/A17 
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "2"
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 "$sheenPassEnabled" "1"
N/A25 
N/A26 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A27 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A28 "$sheenmaptint" "[ 1 1 1 ]"
N/A29 "$sheenmapmaskframe" "0"
N/A30 "$sheenindex" "0"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "AnimatedWeaponSheen"
N/A35 {
N/A36 "animatedtexturevar" "$sheenmapmask"
N/A37 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A38 "animatedtextureframerate" "40"
N/A39 }
N/A40 "invis"
N/A41 {
N/A42 }
N/A43 "ModelGlowColor"
N/A44 {
N/A45 "resultVar" "$glowcolor"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$glowcolor"
N/A50 "resultVar" "$selfillumtint"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$glowcolor"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 
N/A58 
N/A59 }
N/A60}
N/A61