Template:PatchDiff/November 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/all notch head.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/all_notch_head"
N/A4 
N/A5// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6// "$detailscale" "5"
N/A7// "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "5"
N/A14 "$phongboost" "1"
N/A15// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.25 1 4]"
N/A17 
N/A18 
N/A19 // Rim lighting parameters
N/A20 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A21 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A22 "$rimlightboost" "0.35"
N/A23 
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 "Proxies"
N/A28 {
N/A29 "weapon_invis"
N/A30 {
N/A31 }
N/A32 "BurnLevel"
N/A33 {
N/A34 "resultVar" "$detailblendfactor"
N/A35 }
N/A36 "YellowLevel"
N/A37 {
N/A38 "resultVar" "$yellow"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$yellow"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 }
N/A46}