Template:PatchDiff/November 29, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/scout/scout red invun zombie.vmt

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55 {
66 "$bumpmap" "water/dx80_tfwater001_normal"
77 }
8N/A 
9N/A "$alphatest" 1
10N/A 
118 "$bumpmap" "water/tfwater001_normal"
129 "$envmap" "effects/invun_red"
1310 "$surfaceprop" "metal"
1411 "$halflambert" "1"
1512 
16N/A //"$selfillum" "1"
17N/A //"$selfIllumFresnel" "1"
18N/A //"$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default
N/A13 "$selfillum" "1"
N/A14 "$selfIllumFresnel" "1"
N/A15 "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default
N/A16 
N/A17 "$alphatest" 1
1918 
2019 "$invulnlevel" "0"
2120 "$invulnexponent" "1"