Template:PatchDiff/November 29, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/spy/spy head red zombie invun.vmt
1111 "$surfaceprop" "metal"
1212 "$halflambert" "1"
1313
N/A14 "$selfillum" "1"
N/A15 "$selfIllumFresnel" "1"
N/A16 "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default
N/A17
1418 "$alphatest" 1
1519
16N/A
1720 "$invulnlevel" "0"
1821 "$invulnexponent" "1"
1922 "$invulnfmax" "18"