Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/engineer/high/taunt hifivefailfull.vcd

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N/A1// Choreo version 1
N/A2actor "eng"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_hifiveFailFull"
N/A7 {
N/A8 time 0.000000 3.966667
N/A9 param "taunt_hifiveFailFull"
N/A10 fixedlength
N/A11 }
N/A12 event expression "defaultFace"
N/A13 {
N/A14 time 0.000000 0.326087
N/A15 param "player\engineer\emotion\emotion"
N/A16 param2 "defaultFace"
N/A17 event_ramp
N/A18 {
N/A19 0.0000 0.9958
N/A20 0.2182 0.9979 "curve_easeout_to_curve_easeout"
N/A21 }
N/A22 }
N/A23 event expression "happyBig"
N/A24 {
N/A25 time 0.202899 1.884058
N/A26 param "player\engineer\emotion\emotion"
N/A27 param2 "happyBig"
N/A28 event_ramp
N/A29 {
N/A30 0.3242 0.9979 "curve_easein_to_curve_easein"
N/A31 1.4818 0.9979 "curve_easeout_to_curve_easeout"
N/A32 }
N/A33 }
N/A34 event expression "scared"
N/A35 {
N/A36 time 1.760870 2.514493
N/A37 param "player\engineer\emotion\emotion"
N/A38 param2 "scared"
N/A39 event_ramp
N/A40 {
N/A41 0.0697 1.0000 "curve_easein_to_curve_easein"
N/A42 0.5746 0.9936 "curve_easeout_to_curve_easeout"
N/A43 }
N/A44 }
N/A45 event expression "mad"
N/A46 {
N/A47 time 2.413043 3.971014
N/A48 param "player\engineer\emotion\emotion"
N/A49 param2 "mad"
N/A50 event_ramp
N/A51 {
N/A52 0.4515 0.9851 "curve_easein_to_curve_easein"
N/A53 1.5489 0.9979 "curve_easeout_to_curve_easeout"
N/A54 }
N/A55 }
N/A56 }
N/A57}
N/A58 
N/A59scalesettings
N/A60{
N/A61 "CChoreoView" "92"
N/A62 "ExpressionTool" "100"
N/A63 "RampTool" "66"
N/A64 "GestureTool" "100"
N/A65 "SceneRampTool" "100"
N/A66}
N/A67fps 60
N/A68snap off
N/A69ignorePhonemes off