Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/engineer/high/taunt hifivestart.vcd

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N/A1// Choreo version 1
N/A2event loop "idle"
N/A3{
N/A4 time 2.535000 -1.000000
N/A5 param "1.000000"
N/A6 loopcount "-1"
N/A7}
N/A8actor "Engineer"
N/A9{
N/A10 channel "body"
N/A11 {
N/A12 event sequence "taunt_highFiveStart"
N/A13 {
N/A14 time 0.002347 2.535680
N/A15 param "taunt_highFiveStart"
N/A16 fixedlength
N/A17 }
N/A18 event expression "happyBigClosed"
N/A19 {
N/A20 time 0.104622 2.537315
N/A21 param "player\engineer\emotion\emotion"
N/A22 param2 "happyBigClosed"
N/A23 event_ramp
N/A24 {
N/A25 0.2540 0.8806 "curve_easein_to_curve_easeout"
N/A26 2.4327 0.8806 "curve_easein_to_curve_easeout"
N/A27 }
N/A28 }
N/A29 }
N/A30 channel "audio"
N/A31 {
N/A32 event speak "heck yes"
N/A33 {
N/A34 time 0.109053 0.939167
N/A35 param "Engineer.Yes02"
N/A36 fixedlength
N/A37 cctype "cc_master"
N/A38 cctoken ""
N/A39 }
N/A40 }
N/A41 faceposermodel "D:\dev\staging\game\tf\models\player\engineer.mdl"
N/A42}
N/A43 
N/A44scalesettings
N/A45{
N/A46 "CChoreoView" "324"
N/A47 "RampTool" "100"
N/A48 "ExpressionTool" "74"
N/A49 "GestureTool" "100"
N/A50 "SceneRampTool" "100"
N/A51}
N/A52fps 60
N/A53snap off
N/A54ignorePhonemes off