Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/engineer/low/taunt replay.vcd

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N/A1// Choreo version 1
N/A2actor "engineer"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt07"
N/A7 {
N/A8 time 0.000000 3.333333
N/A9 param "taunt_replay"
N/A10 fixedlength
N/A11 }
N/A12 event expression "madUpper"
N/A13 {
N/A14 time 0.086420 0.993827
N/A15 param "player\engineer\emotion\emotion"
N/A16 param2 "madUpper"
N/A17 event_ramp
N/A18 {
N/A19 0.0511 0.9612 "curve_easein_to_curve_easein"
N/A20 0.8500 0.9563 "curve_easein_to_curve_easeout"
N/A21 }
N/A22 }
N/A23 event expression "happyBig"
N/A24 {
N/A25 time 0.925925 3.320988
N/A26 param "player\engineer\emotion\emotion"
N/A27 param2 "happyBig"
N/A28 event_ramp
N/A29 {
N/A30 0.0830 1.0000 "curve_easein_to_curve_easeout"
N/A31 2.2614 1.0000 "curve_easeout_to_curve_easeout"
N/A32 2.3774 0.0218
N/A33 }
N/A34 }
N/A35 }
N/A36}
N/A37 
N/A38scalesettings
N/A39{
N/A40 "CChoreoView" "108"
N/A41 "RampTool" "94"
N/A42 "ExpressionTool" "74"
N/A43 "GestureTool" "100"
N/A44 "SceneRampTool" "100"
N/A45}
N/A46fps 60
N/A47snap off
N/A48ignorePhonemes off