Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/scout/high/taunt hifivestart.vcd

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N/A1// Choreo version 1
N/A2event loop "idle"
N/A3{
N/A4 time 2.533000 -1.000000
N/A5 param "1.000000"
N/A6 loopcount "-1"
N/A7}
N/A8actor "scout"
N/A9{
N/A10 channel "body"
N/A11 {
N/A12 event sequence "taunt_highFiveStart"
N/A13 {
N/A14 time 0.000000 2.533333
N/A15 param "taunt_highFiveStart"
N/A16 fixedlength
N/A17 }
N/A18 event expression "happySmall"
N/A19 {
N/A20 time 0.102564 2.535257
N/A21 param "player\scout\emotion\emotion"
N/A22 param2 "happySmall"
N/A23 event_ramp
N/A24 {
N/A25 0.2540 1.0000 "curve_easein_to_curve_easeout"
N/A26 2.4327 1.0000 "curve_easein_to_curve_easeout"
N/A27 }
N/A28 }
N/A29 }
N/A30 channel "audio"
N/A31 {
N/A32 event speak "Let's Go!"
N/A33 {
N/A34 time 0.230453 0.738457
N/A35 param "Scout.MeleeDare01"
N/A36 fixedlength
N/A37 cctype "cc_master"
N/A38 cctoken ""
N/A39 }
N/A40 }
N/A41}
N/A42 
N/A43scalesettings
N/A44{
N/A45 "CChoreoView" "324"
N/A46 "RampTool" "100"
N/A47 "ExpressionTool" "74"
N/A48 "GestureTool" "100"
N/A49 "SceneRampTool" "100"
N/A50}
N/A51fps 60
N/A52snap off
N/A53ignorePhonemes off