Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/scout/low/taunt hifivesuccess.vcd

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N/A1// Choreo version 1
N/A2actor "scout"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_highFiveSuccess"
N/A7 {
N/A8 time 0.000000 4.166667
N/A9 param "taunt_highFiveSuccess"
N/A10 fixedlength
N/A11 }
N/A12 event expression "madUpper"
N/A13 {
N/A14 time 2.195513 4.160257
N/A15 param "player\scout\emotion\emotion"
N/A16 param2 "madUpper"
N/A17 event_ramp
N/A18 {
N/A19 0.2540 1.0000 "curve_easein_to_curve_easeout"
N/A20 1.7534 1.0000 "curve_easein_to_curve_easeout"
N/A21 }
N/A22 }
N/A23 event expression "happyBig"
N/A24 {
N/A25 time 1.814103 2.394231
N/A26 param "player\scout\emotion\emotion"
N/A27 param2 "happyBig"
N/A28 event_ramp
N/A29 {
N/A30 0.1940 1.0000 "curve_easein_to_curve_easeout"
N/A31 0.3300 1.0000 "curve_easein_to_curve_easeout"
N/A32 }
N/A33 }
N/A34 event expression "happySmall"
N/A35 {
N/A36 time 0.102564 1.967949
N/A37 param "player\scout\emotion\emotion"
N/A38 param2 "happySmall"
N/A39 event_ramp
N/A40 {
N/A41 0.2540 1.0000 "curve_easein_to_curve_easeout"
N/A42 1.6540 1.0000 "curve_easein_to_curve_easeout"
N/A43 }
N/A44 }
N/A45 }
N/A46 channel "audio"
N/A47 {
N/A48 event speak "Scout.BeingShotInvincible15"
N/A49 {
N/A50 time 1.887821 2.367163
N/A51 param "Scout.BeingShotInvincible15"
N/A52 fixedlength
N/A53 cctype "cc_master"
N/A54 cctoken ""
N/A55 }
N/A56 event speak "Scout.LaughEvil03"
N/A57 {
N/A58 time 2.788462 3.998802
N/A59 param "Scout.LaughEvil03"
N/A60 fixedlength
N/A61 cctype "cc_master"
N/A62 cctoken ""
N/A63 }
N/A64 }
N/A65}
N/A66 
N/A67scalesettings
N/A68{
N/A69 "CChoreoView" "208"
N/A70 "RampTool" "100"
N/A71 "ExpressionTool" "74"
N/A72 "GestureTool" "100"
N/A73 "SceneRampTool" "100"
N/A74}
N/A75fps 60
N/A76snap off
N/A77ignorePhonemes off