Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/soldier/low/taunt hifivestart.vcd

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N/A1// Choreo version 1
N/A2event loop "idle"
N/A3{
N/A4 time 2.533000 -1.000000
N/A5 param "1.000000"
N/A6 loopcount "-1"
N/A7}
N/A8actor "soldier"
N/A9{
N/A10 channel "body"
N/A11 {
N/A12 event sequence "taunt_highFiveStart"
N/A13 {
N/A14 time 0.000000 2.533333
N/A15 param "taunt_highFiveStart"
N/A16 fixedlength
N/A17 }
N/A18 event expression "happyBig"
N/A19 {
N/A20 time 0.224034 2.533000
N/A21 param "player\soldier\emotion\emotion"
N/A22 param2 "happyBig"
N/A23 event_ramp
N/A24 {
N/A25 0.0560 0.4600 "curve_easein_to_curve_easein"
N/A26 0.4244 0.4439 "curve_easeout_to_curve_easeout"
N/A27 0.8706 0.8536 "curve_easein_to_curve_easein"
N/A28 2.3089 0.8513 "curve_easeout_to_curve_easeout"
N/A29 }
N/A30 }
N/A31 event speak "Let's Go!"
N/A32 {
N/A33 time 0.223833 0.984286
N/A34 param "Soldier.Go03"
N/A35 fixedlength
N/A36 cctype "cc_master"
N/A37 cctoken ""
N/A38 }
N/A39 }
N/A40}
N/A41 
N/A42scalesettings
N/A43{
N/A44 "CChoreoView" "368"
N/A45 "RampTool" "82"
N/A46 "ExpressionTool" "74"
N/A47 "GestureTool" "100"
N/A48 "SceneRampTool" "100"
N/A49}
N/A50fps 60
N/A51snap off
N/A52ignorePhonemes off