Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/spy/low/taunt replay.vcd

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N/A1// Choreo version 1
N/A2event stoppoint "end"
N/A3{
N/A4 time 2.828768 -1.000000
N/A5 param "noaction"
N/A6}
N/A7actor "Heavy"
N/A8{
N/A9 channel "Animation"
N/A10 {
N/A11 event sequence "spy_replay_taunt"
N/A12 {
N/A13 time 0.000000 2.833333
N/A14 param "spy_replay_taunt"
N/A15 fixedlength
N/A16 }
N/A17 }
N/A18 channel "audio"
N/A19 {
N/A20 event expression "scared"
N/A21 {
N/A22 time 0.004566 0.500000
N/A23 param "player\spy\emotion\emotion"
N/A24 param2 "scared"
N/A25 event_ramp
N/A26 {
N/A27 0.2000 0.6410 "curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x"
N/A28 0.3290 0.8910 "curve_easein_to_curve_easeout"
N/A29 }
N/A30 }
N/A31 event expression "happyBig"
N/A32 {
N/A33 time 0.426941 2.696347
N/A34 param "player\spy\emotion\emotion"
N/A35 param2 "happyBig"
N/A36 event_ramp
N/A37 {
N/A38 0.2467 0.9940 "curve_easein_to_curve_easein"
N/A39 2.1400 1.0000 "curve_easeout_to_curve_easeout"
N/A40 }
N/A41 }
N/A42 }
N/A43 faceposermodel "D:\dev\staging\game\tf\models\player\heavy.mdl"
N/A44}
N/A45 
N/A46scalesettings
N/A47{
N/A48 "CChoreoView" "292"
N/A49 "RampTool" "60"
N/A50 "SceneRampTool" "100"
N/A51 "ExpressionTool" "100"
N/A52 "GestureTool" "100"
N/A53}
N/A54fps 60
N/A55snap off
N/A56ignorePhonemes off