Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/mighty pirate.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\demo/mighty_pirate"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$yellow" "0"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "25"
N/A10 "$phongboost" "0.15"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$phongfresnelranges" "[.25 1 4]"
N/A13 
N/A14 "$blendtintbybasealpha" "1"
N/A15 "$blendtintcoloroverbase" "0"
N/A16 
N/A17 "$colortint_base" "{149 49 51}"
N/A18 "$colortint_tmp" "[0 0 0]"
N/A19 
N/A20 // Rim lighting parameters
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" "1"
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "YellowLevel"
N/A34 {
N/A35 "resultVar" "$yellow"
N/A36 }
N/A37 "Equals"
N/A38 {
N/A39 "srcVar1" "$yellow"
N/A40 "resultVar" "$color2"
N/A41 }
N/A42 "ItemTintColor"
N/A43 {
N/A44 "resultVar" "$colortint_tmp"
N/A45 }
N/A46 "SelectFirstIfNonZero"
N/A47 {
N/A48 "srcVar1" "$colortint_tmp"
N/A49 "srcVar2" "$colortint_base"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 }
N/A53}