Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/soccer ball.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\scout/soccer_ball"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "20"
N/A13 "$phongboost" "3"
N/A14 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$phongfresnelranges" "[.3 1 8]"
N/A16 "$basemapalphaphongmask" "1"
N/A17 
N/A18 
N/A19 // Rim lighting parameters
N/A20 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A21 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A22 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A23 
N/A24}