Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/fwk spy specs glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "Models/player/items/spy/fwk_spy_specs"
N/A4 "$translucent" "1"
N/A5 "$additive" "1"
N/A6 "$nocull" "1"
N/A7 "$envmap" "env_cubemap"
N/A8 "$envmaptint" "[.6 .6 .7]"
N/A9 "$surfaceprop" "glass"
N/A10 
N/A11 "$yellow" "0"
N/A12 "$one" "1"
N/A13 
N/A14 // Cloaking
N/A15 "$cloakPassEnabled" "1"
N/A16 
N/A17 "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "1"
N/A19 
N/A20 "$colortint_base" "{208 243 233}"
N/A21 "$colortint_tmp" "[0 0 0]"
N/A22 
N/A23 "360?$color2" "[ 0.7 0.7 0.7 ]"
N/A24 
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "AnimatedTexture"
N/A31 {
N/A32 "animatedtexturevar" "$detail"
N/A33 "animatedtextureframenumvar" "$detailframe"
N/A34 "animatedtextureframerate" 30
N/A35 }
N/A36 "BurnLevel"
N/A37 {
N/A38 "resultVar" "$detailblendfactor"
N/A39 }
N/A40 "YellowLevel"
N/A41 {
N/A42 "resultVar" "$yellow"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$yellow"
N/A47 "resultVar" "$color2"
N/A48 }
N/A49 "ItemTintColor"
N/A50 {
N/A51 "resultVar" "$colortint_tmp"
N/A52 }
N/A53 "SelectFirstIfNonZero"
N/A54 {
N/A55 "srcVar1" "$colortint_tmp"
N/A56 "srcVar2" "$colortint_base"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 
N/A60 }
N/A61}