Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/paper.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3"$baseTexture" "models\weapons\c_items\paper"
N/A4"$bumpmap" "models\effects\flat_normal"
N/A5 
N/A6"$phong" "1"
N/A7"$phongexponent" "25"
N/A8"$phongboost" "5"
N/A9"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10"$phongfresnelranges" "[.25 .5 1]"
N/A11"$basemapalphaphongmask" "1"
N/A12 
N/A13"$rimlight" "1"
N/A14"$rimlightexponent" "4"
N/A15"$rimlightboost" "2"
N/A16 
N/A17"$glowcolor" "1"
N/A18 
N/A19 "Proxies"
N/A20 {
N/A21 "weapon_invis"
N/A22 {
N/A23 }
N/A24 "ModelGlowColor"
N/A25 {
N/A26 "resultVar" "$glowcolor"
N/A27 }
N/A28 "Equals"
N/A29 {
N/A30 "srcVar1" "$glowcolor"
N/A31 "resultVar" "$selfillumtint"
N/A32 }
N/A33 "Equals"
N/A34 {
N/A35 "srcVar1" "$glowcolor"
N/A36 "resultVar" "$color2"
N/A37 }
N/A38 
N/A39 "CustomSteamImageOnModel"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$basetexture"
N/A45 "animatedtextureframenumvar" "$frame"
N/A46 "animatedtextureframerate" 5
N/A47 }
N/A48 }
N/A49 
N/A50}