Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/paintkits/workshop/demo cannon/c demo cannon plastic.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7// "$phongexponenttexture" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_exp"
N/A8 "$phongexponent" "255"
N/A9 "$phongboost" "4"
N/A10 "$phongalbedotint" "1"
N/A11 
N/A12 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A13// "$phongexponentfactor" "100"
N/A14 
N/A15 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A16 
N/A17 "$phongfresnelranges" "[.3 .5 3]"
N/A18 "$halflambert" "1"
N/A19 "$glowcolor" "1"
N/A20 
N/A21 "$envmap" "env_cubemap"
N/A22 "$envmaptint" "[.1 .1 .1]"
N/A23// "$envmap" "cubemaps/cubemap_gold001"
N/A24// "$envmaptint" "[2.5 2.5 1.15]"
N/A25 
N/A26 "$phongtint" "[0.5 0.4 0.3]"
N/A27 
N/A28 "$tempvar" "0"
N/A29 
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "2"
N/A32 "$rimlightboost" "2.5"
N/A33 "$rimmask" "1"
N/A34 
N/A35 // Cloaking
N/A36 "$cloakPassEnabled" "1"
N/A37 "$sheenPassEnabled" "1"
N/A38 
N/A39 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A40 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A41 "$sheenmaptint" "[ 1 1 1 ]"
N/A42 "$sheenmapmaskframe" "0"
N/A43 "$sheenindex" "0"
N/A44 
N/A45 "$yellow" "0"
N/A46 "Proxies"
N/A47 {
N/A48 "AnimatedWeaponSheen"
N/A49 {
N/A50 "animatedtexturevar" "$sheenmapmask"
N/A51 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A52 "animatedtextureframerate" "40"
N/A53 }
N/A54 "invis"
N/A55 {
N/A56 }
N/A57 "ModelGlowColor"
N/A58 {
N/A59 "resultVar" "$glowcolor"
N/A60 }
N/A61 "Equals"
N/A62 {
N/A63 "srcVar1" "$glowcolor"
N/A64 "resultVar" "$selfillumtint"
N/A65 }
N/A66 "Equals"
N/A67 {
N/A68 "srcVar1" "$glowcolor"
N/A69 "resultVar" "$color2"
N/A70 }
N/A71 "YellowLevel"
N/A72 {
N/A73 "resultVar" "$yellow"
N/A74 }
N/A75 "Multiply"
N/A76 {
N/A77 "srcVar1" "$color2"
N/A78 "srcVar2" "$yellow"
N/A79 "resultVar" "$color2"
N/A80 }
N/A81 
N/A82 
N/A83 "WeaponSkin" {
N/A84 
N/A85 }
N/A86 }
N/A87}