Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/all class/yeti hardhat/yeti hardhat.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/yeti_hardhat/yeti_hardhat"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "255"
N/A7 "$phongboost" "5"
N/A8 
N/A9 "$phongexponentfactor" "75"
N/A10 "$phongalbedotint" "1"
N/A11 
N/A12 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A13 
N/A14 "$phongfresnelranges" "[.3 .5 3]"
N/A15 "$halflambert" "1"
N/A16 "$glowcolor" "1"
N/A17 
N/A18 "$envmap" "env_cubemap"
N/A19 "$envmaptint" "[.022 .022 .022]"
N/A20 
N/A21 "$tempvar" "0"
N/A22 
N/A23 "$basemapalphaphongmask" "1"
N/A24 
N/A25 "$rimlight" "1"
N/A26 "$rimlightexponent" "2"
N/A27 "$rimlightboost" "2.5"
N/A28 "$rimmask" "1"
N/A29 
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 "$sheenPassEnabled" "1"
N/A34 
N/A35 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A36 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A37 "$sheenmaptint" "[ 1 1 1 ]"
N/A38 "$sheenmapmaskframe" "0"
N/A39 "$sheenindex" "0"
N/A40 
N/A41 "$yellow" "0"
N/A42 
N/A43 "Proxies"
N/A44 {
N/A45 "AnimatedWeaponSheen"
N/A46 {
N/A47 "animatedtexturevar" "$sheenmapmask"
N/A48 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A49 "animatedtextureframerate" "40"
N/A50 }
N/A51 "invis"
N/A52 {
N/A53 }
N/A54 "ModelGlowColor"
N/A55 {
N/A56 "resultVar" "$glowcolor"
N/A57 }
N/A58 "Equals"
N/A59 {
N/A60 "srcVar1" "$glowcolor"
N/A61 "resultVar" "$selfillumtint"
N/A62 }
N/A63 "Equals"
N/A64 {
N/A65 "srcVar1" "$glowcolor"
N/A66 "resultVar" "$color2"
N/A67 }
N/A68 "YellowLevel"
N/A69 {
N/A70 "resultVar" "$yellow"
N/A71 }
N/A72 "Multiply"
N/A73 {
N/A74 "srcVar1" "$color2"
N/A75 "srcVar2" "$yellow"
N/A76 "resultVar" "$color2"
N/A77 }
N/A78 "WeaponSkin"
N/A79 {
N/A80 }
N/A81 }
N/A82}
N/A83 
N/A84//"VertexlitGeneric"
N/A85//{
N/A86// "$baseTexture" "models/player/items/all_class/yeti_hardhat/yeti_hardhat"
N/A87//
N/A88// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A89// "$detailscale" "5"
N/A90// "$detailblendfactor" .01
N/A91// "$detailblendmode" 6
N/A92// "$yellow" "0"
N/A93//
N/A94// // Rim lighting parameters
N/A95// "$rimlight" "1" // To enable rim lighting (requires phong)
N/A96// "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A97// "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A98//
N/A99// // Cloaking
N/A100// "$cloakPassEnabled" "1"
N/A101//
N/A102//// "$blendtintbybasealpha" "1"
N/A103//// "$blendtintcoloroverbase" "0"
N/A104////
N/A105//// "$colortint_base" "{255 255 255}"
N/A106//// "$colortint_tmp" "[0 0 0]"
N/A107//
N/A108// "Proxies"
N/A109// {
N/A110// "invis"
N/A111// {
N/A112// }
N/A113// "AnimatedTexture"
N/A114// {
N/A115// "animatedtexturevar" "$detail"
N/A116// "animatedtextureframenumvar" "$detailframe"
N/A117// "animatedtextureframerate" 30
N/A118// }
N/A119// "BurnLevel"
N/A120// {
N/A121// "resultVar" "$detailblendfactor"
N/A122// }
N/A123//// "ItemTintColor"
N/A124//// {
N/A125//// "resultVar" "$colortint_tmp"
N/A126//// }
N/A127//// "SelectFirstIfNonZero"
N/A128//// {
N/A129//// "srcVar1" "$colortint_tmp"
N/A130//// "srcVar2" "$colortint_base"
N/A131//// "resultVar" "$color2"
N/A132//// }
N/A133// "YellowLevel"
N/A134// {
N/A135// "resultVar" "$yellow"
N/A136// }
N/A137// "Multiply"
N/A138// {
N/A139// "srcVar1" "$color2"
N/A140// "srcVar2" "$yellow"
N/A141// "resultVar" "$color2"
N/A142// }
N/A143// "WeaponSkin"
N/A144// {
N/A145// }
N/A146// }
N/A147//}