Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/props island/island tree trunk02.vmt

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N/A1"vertexlitgeneric"
N/A2{
N/A3 "$basetexture" "models\props_island\island_tree_trunk02"
N/A4// "$alphatest" 1
N/A5// "$nocull" 1
N/A6 
N/A7 $treeSway "1" // height at which the effect is on fully (in world units)
N/A8 $treeSwayHeight "0"//"300" // radius at which the effect is on fully (in world units)
N/A9 $treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
N/A10 $treeSwayRadius "200" // * radius at which the effect is on fully (in world units)
N/A11 $treeSwayStartRadius "0.2"// * portion of radius at which the effect starts to fade in (0-1)
N/A12 $treeSwaySpeed ".2" // how quickly the tree sways (as a multiplier of time)
N/A13 $treeSwayStrength ".4" // how much the tree sways (as a multiplier of position)
N/A14 $treeSwayScrumbleSpeed "1" // * how quickly the leaves move (as a multiplier of time)
N/A15 $treeSwayScrumbleStrength "2.4" // * how much the leaves move( as a multiplier of position)
N/A16 $treeSwayScrumbleFrequency "10" // * spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
N/A17 $treeSwayFalloffExp "2" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
N/A18 $treeSwayScrumbleFalloffExp "8" // * falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
N/A19 $treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
N/A20 $treeSwaySpeedLerpStart "200.0" // wind speed at which high wind multiplier begins to have effect
N/A21 $treeSwaySpeedLerpEnd "600.0" // wind speed at which high wind multiplier is fully on
N/A22 $treeSwayStatic 1
N/A23}