Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c slapping glove/c slapping glove.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_slapping_glove/c_slapping_glove"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "80"
N/A8 "$phongboost" ".3"
N/A9 "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
N/A10 "$phongfresnelranges" "[1 5 10]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A17 
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "invis"
N/A24 {
N/A25 }
N/A26 }
N/A27}